It can drop a lot of power onto the board very quickly and still have other ways to win the game. Most graveyard hate that people currently run are angled towards Murktide players, not Dredge, and that's a weakness worth exploiting.It is not hard to see that this deck is strong. This is where meta-knowledge comes in handy, as knowing exactly what graveyard hate your opponent utilises will give you an extreme edge in any matchup.ĭredge keeps taking down events and finding its way into the top-8 across the world. We also have Nature's Claim, Portable Hole, and a little-known card named Isolate to deal with most issues that we miss with our other defenses. Accordingly, we play Leylines to stop initial issues, and Grief can preempt problems as early as turn one. As discussed earlier, we are a combo deck, and we need to protect that combo, sometimes before the first turn. Games two and three are entirely dependent upon how well you can mitigate the many different possibilities. Obviously, we are extremely resilient unless our opponent brings in graveyard hate, which they will (and should) frequently do. Being able to start with a land is even better, as a turn one Thrilling Discovery is almost always back-breaking to our opponents. Going second isn't as great an issue for Dredge, as we can never dredge on the first turn anyways. This deck doesn't need a lot of mana, but it wants multiple colours, and fast. Of interest in the manabase is the four-of Gemstone Caverns. Suddenly, your opponent needs a board wipe, or they'll be forced out of the game quite quickly! Initially, this seems like a poor pair of combos – after all, who cares about a 3/3 and a 1/1? However, as one sees the deck play out, it quickly becomes obvious that it's not just two creatures: it's usually closer to 5 or six 3/3s, as we quickly run through the deck, and our opponent has usually lost life from a Creeping Chill or two. Finally, we have Ox of Agonas to close out games and find those final Creeping Chills. Creeping Chill and Silversmote Ghoul are the other side of the combo, giving you a drain and a 3/1 to start bashing in with. Prized Amalgams sees this, then follows half a turn later. We want our Narcomoeba s to go directly into the graveyard, then trigger, causing them to be put into play. We're looking to cast a Cathartic Reunion, Thrilling Discovery, or other card that allows us to discard our dredgers, then replace our draws, spilling more of our deck into the graveyard. It's also quite difficult to interact with, as all of our effects function in the graveyard – and who runs Yixlid Jailer these days? It can be great fun, running circles around Ledger Shredders and counterspells and watching your opponent realize they should have countered a small spell way back on turn one. We're looking to put specific cards into specific zones, and then recur those threats consistently, until our opponent stops moving. This is a combo deck masquerading as an aggro deck. Finally, recurring threats means that our opponents have to deal with our creatures permanently, with exile – otherwise, they can simply come back the next turn (and the next…) using our draw for turn to fill our board or move specific cards to hand) means that our opponents cannot always interact in a meaningful manner. Using a creature-based axis without casting many creatures means that we circumvent many of the possible manners to be shut down. Dredge is an easy deck to pilot, but a difficult deck to pilot well.
0 Comments
Leave a Reply. |
Details
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |